Games for All

Games for All

What I did:

I looked at how accessibility shows up in games. The goals were to spot barriers, compare how games handle them and test a game with a quick checklist.

Step 1: Thinking with empathy

I wrote out a short how to play my mentor game (Duru) and then thought about it from the view of players with motor, visual, or learning challenges. It showed me that in education, games must be designed so everyone can play, not just some.

Step 2:  Types of barriers

I sorted issues into four groups: sensory, motor, cognitive, and communication. Some fixes are easy, like captions or text scaling. Others are bigger, like control remapping or adaptive controllers.

Step 3: Heuristic score

Using the WSSG checklist, I gave Duru a 10/27. It does ok but not great with clear feedback and step by step learning, but it lacks captions, text scaling, and remapping options.

What I learned:

Accessibility can’t be an afterthought. We all need to remember to test games for captions, text size, color use, control options, and clear feedback from the very start.

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